About This Gamelook & feelIslandDash is a 3D Open-world Minigame. It was created by a small group of people with passion and pride. idea We are planning Island Dash as a "work in progress" project. In the first version the game only is a Minigame with a approximated 10-15 min gameplay time, but with every update we will implement new cool features that will improve the games niceness. what to expect On your journey you are ought to collect some coconuts with your Cococollector3000 while avoiding evil crabs, help Pizza-Diego by bringing him some pineapples or even catch a parrot for an old pirate. In the current version you can expect approximately 10 to 15 minutes Gameplay, but we are working hard to include new features and Minigames in further versions. story On a lovely little Island named „Porto Parmesano“ a Tourist is sleeping at the beach. Suddenly as the Hotdog seller shouts out „Hotdogs, fresh Hotdogs!!“ the Tourist slowly awakes. As he arrives at the Hotdog stand he realises that he lost all his money. Now it is your job to collect some money for him. How many calories will he remain when he finally gets his HotDog? a09c17d780
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About This ContentReviva a lenda com o pack de skins dos Youtubers do Brasil e revisite as plataformas voadoras, inimigos coloridos, armas mágicas e física inexplicável. Isso tudo com uma música de fundo que acompanha a saga de um cavaleiro. Eis um breve resumo do que poderá ser encontrado em A Lenda do Herói - O Jogo, que homenageia vários clássicos das eras 8 e 16 bits, como The Legend of Zelda e Wonder Boy in Monster Land, e ao mesmo tempo tira sarro de diversos clichês encontrados no mundo dos games.Um dos diferenciais do projeto é sua trilha sonora dinâmica e bem-humorada que narra os feitos do jogador e responde a seus comandos, tornando-se um elemento-chave para a progressão da história. Tudo isso será complementado com puzzles, itens especiais, batalhas épicas e tudo que um bom jogo de videogame precisa ter. a09c17d780
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About This GameCSC is an open-world, sandbox-style space MMO that features a Play-to-Own Economy. Players can mine, harvest, craft, and explore in a quest to help humankind colonize the cosmos. Experience a free-market game economy for the first time with the ability to buy, sell, and trade without limits. Any items found, crafted, or earned in CSC can be moved freely both inside and outside of the game universe. As a Commander in the CSC Universe, you'll have true freedom, and savvy players will discover endless opportunities. Universe of OpportunitiesYour journey begins as an adventurous miner hunting rare resources in the depths of Fringe Space. Become a master crafter of high-tech modules, equipment, starships, or even a fully player-owned station. Perhaps you'll focus your attention on supporting the growth of the Galactic Federation by transporting consumer goods, resources, colonists, and workers to new outposts, earning valuable credit. Or you could armor and equip your starship to hunt for pirates and other treasures in dangerous and unsettled space. Keen on building a business empire? Then dominate the markets by buying, selling, and trading valuable goods from around the cosmos. The choice is yours... What destiny will you choose? Join the community and learn more about CSC in our Official Discord Channel CommunityCSC has been in development for over a year with a playable client and community since late 2018. During this time, over 16,000 Commanders have signed up, mined over 30 million tons of resources, completed over 26,000 mining missions, acquired a space station, formed clans, and claimed hundreds of ships as their own. In addition, we have had several events that have brought our community and developers together in glorious space combat. And all this is only the beginning... imagine what the future holds. OverviewCSC starts players off as newly-recruited Commanders of the Galactic Federation. As Commander of your very own starship, you'll undertake missions, discover resources, and regularly acquire new skills in your quest to dominate the galactic frontier. Players can travel to different star systems to explore the vast expanse of deep space, mirroring our real-world corner of the Milky Way. Star systems are vast and rich in resources, blueprints, and new technologies just waiting to be salvaged by you. But be warned, the further you travel from Sol, the greater the danger. StarshipsAs a Commander, you can own a fleet of starships, but you can only command one at a time. Starships are specialized, and some are better suited to specific tasks than others. Build a fleet that suits your needs, whether that's mining, combat, trade, or exploration. Each starship in CSC can be endlessly customized with equipment modules, which add or upgrade weapons, shields, and nearly any ship stat. They can also add unique functionality to starships such as cloaking, scanning, or even instantaneous singularity jump drives. These modules can be acquired through crafting, missions, player trades, or event drops. Fringe & Core SpaceSpace in CSC will be divided into two regions: Core Space and Fringe Space. Core Space allows players to explore with relative safety and will have limited PvP (Players vs Player) interaction. While Core Space offers players a safe zone for research and exploration, certain resources may be more difficult to find. Fringe space is akin to the wild west, where laws are merely suggestions and players are at the mercy of local player-controlled governments. Fringe space makes up most of the explorable universe, but it's much more dangerous than Core Space. Those brave enough to venture deep into Fringe Space will find abundant and rare resources, higher bounties, and more lucrative quests. Crafting, Refining & DiscoveryAlmost everything in the CSC universe can be crafted. The crafting system is uncapped, allowing players to continually improve on the quality of their crafted items. Specialization is encouraged by the CSC crafting system, rewarding players for focusing on specific skills or items, creating truly unique and valuable in-game assets. Refining allows players to convert raw ore or harvested resources into usable crafting materials. Refining rigs are available in GFI-controlled stations but can also be created, customized, and offered as a service by other Commanders. Players possessing the necessary skills and resources can begin the process of crafting items. They'll spend real-world time researching how to craft modules or ships, and as they craft more items and improve their skills, their odds of discovering new variations will increase. These variations can prove to be valuable commodities in the Player Owned Economy, since these items are ONLY provided by players and never the Galactic Federation. Travel & TransportationIn CSC, all starships come equipped with a base FTL (faster-than-light) drive, capable of traveling vast interstellar distances in a matter of hours (1 LPH = 1 light year per real-world hour). The average speed of the initial batch of starships will be 1 LPH. As a general rule of thumb, smaller ships will be faster than larger, heavier ships. This base speed can be improved significantly with module upgrades and various crafted items. To help facilitate early exploration, the Galactic Federation provides an instantaneous travel option via Jump Gate. Jump Gates will facilitate system-to-system travel and will require Trilite Concentrate Fuel (TCF) to operate. TCF can be crafted from the rarest resource in the CSC universe, Trilite, or can be purchased from GFI Stations. Players will also have the ability to create their own transportation networks. Hangar modules will be available for large and capital starships. Players who focus on transportation as a career path can train skills to boost their LPH speed far beyond what the GF can offer. Ultimately, a player who acquires or creates a large class ship with a singularity jump module will become an economic powerhouse capable of moving starships, cargo, and players around the universe instantaneously. Mining & Resource CollectingResources are spread throughout the universe and are primarily distributed throughout asteroid belts. Players can locate resources using a scanning mechanic, and once they're discovered, properly equipped ships can mine until the resource is depleted. Pools of resources will regenerate over time, and the rarest and most valuable resources can be found in Fringe space. In CSC, resource scanners come in a variety of styles, each with their own advantages, disadvantages, and levels of quality. Differences in quality will affect a scanner's accuracy, range, and number of resources recognized in a single scan. Contracts and Economic DevelopmentCSC is designed to facilitate all facets of economic gaming. From the traditional gamer looking for a deeper, more immersive experience to the game entrepreneur looking to grow and develop game economies—all players can succeed with enough skill and wit. The contracts system in CSC will allow for complex actions and trustless cooperation between Commanders. For example, a CSC industrialist might see the opportunity to sell a Prometheus class vessel in Wolf 359. This savvy player may not have the skill or time to collect the necessary resources or craft the item, but they may have the funds to get it done. This player could choose to set up a series of contracts, beginning with a resource contract that triggers a crafting contract on fulfillment and ending with a sale contract when the ship is created. Once the player sets these contracts up, the blockchain and our Scarcity Engine Technology will enforce the collection of resources, distribution of currency to players, and creation of a marketplace listing for the completed item. That savvy player will have discovered an opportunity in the universal economy, created jobs for other players to complete, and profited from the sale of the created goods. This open economic system creates a symbiotic relationship between players and play styles. a09c17d780
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About This GameThe FULL version of Episode 1 is now complete in Early Access! Download today!Become the master of a brand new, exciting agile third person mech shooter set on a dystopian Earth in the first episode of Beyond Flesh and Blood. SPACE IS EASY. PREPARE FOR EARTH.JOIN THE UGR. Beyond Flesh and Blood is the harsh shooter designed to push your skills to the limit.Battle through this gory sci-fi, blast apart every enemy with powerful weapons – and unlock the frightening secrets of a 23rd century gone rogue...
The year is 2281 and piloting military grade mechs is the only way back to Earth, 80 years after a Global War for resources forced decent society to the edge of Earth’s atmosphere. Ethan is an engineer from the United Global Remnant: the very last survivors of the human race. Space is safe, but rumours of aliens, terrorists and a meteorite finally conscript Ethan away from humanity's last orbital home, the UGR Astralis space colony. He must pilot a series of increasingly advanced Tactical Frames alongside the UGR at their base in Manchester, UK. With mind control, there’s no death. But the only way to get health back is by absorbing energy spawned by fallen foes, you to fight to survive. Once a frame is destroyed, a new one is dropped in from orbit allowing you to get straight back into the fight. TO LEARN THE TRUTH, YOU MUST GO BEYOND FLESH AND BLOOD.Stand your ground fearlessly. Your enemies are human, machine, alien – and unknown. And anything else we can all come up with as a community! Venture Beyond anything you’ve ever known - break rank and rules.Join the UGR. Believe the impossibly dark secrets of a 23rd century Earth gone rogue... a09c17d780
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About This GameTurba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game!The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play. Key features:
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About This ContentThis is the original soundtrack from Murasaki Tsurugi.Including all tracks in full, you can even experience the phrases and transitions previously unavailable due to ingame track loops. As with the main game, the CD jacket consists of an original illustration designed by Yomogimochi himself. 1Breeze of Awakening 2Fairytale Poison and Solitude 3Old Battlefield, Now Tranquil 4Doubling Game (Bye-Bye Art Dream) 5Victory 1 6Lake of Tears 7Healthy Unicorn Girl 8Flask of Loyalty 9Fortune and Misfortune Come in Strange Clothes 10Victory 2 11Triple Box 12Cheer Up, Pure Queen 13An Azure Sword Slices Through the Twilight 14The Final Dark of Night 15Darkness and Rumbling 16Speartip of Judgment 17Swimming in an Empty Sky 18Connecting a09c17d780
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About This GameORTUS IS NOW FOR FREEThe story of Ortus ArenaYou are a cunning Warlord to one of the two ruling houses that have existed in bitter rival. You grave for intensive 1vs1 mental combats that get more intense every minute.The Ortus arena is the place to be: in a time of the mystical oriental warlord era and in a place where strategists engage each other in intellectual battles. You lead a band of handpicked warriors to The World’s Core with it’s raging energies that feed the prime elements. It is this energy you must harness and wield to your purpose. You have to make tough decisions: finding the balance between cunning attack and defence strategies. Benefits
Look here to learn how to connect to a friend online. Challenge your tactical skills against an online friend. Enter this online multiplayer turn based board game arena, within a resource management setting! Or get more information at https://www.ortusgame.com a09c17d780
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Played it for a couple of hours, still doing the campaign missions. I have to say that the AI is sometimes absolute crap, but most of the time it is difficult enough for a beginner like me. I like the overall style of the game, most of the times it's also smooth. (though it "crashed" back to the menu a few times) Devil May Cry 5 - 500000 Red Orbs full crack [portable]
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You WILL rage!! but it sucks you in somehow. 7\/10. There's a lot that could be held against Link: The Unleashed Nexus. The menus are oddly difficult to navigate, the controls are sometimes janky (which makes a huge difference in a 3D platformer like this), the story is alright at best, the cartoonish art style of the protagonist looks weird against the more realistic backgrounds...in<\/a> short, it's not the most polished experience you'll see.
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About This GameGrand Strategy on a Small ScaleJanuary, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years. Are you ready to be a donkey and lead lions to their glorious deaths? Mud and Blood
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I'm still working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away. Thanks for playing!. Hotfix 6: Hi all, Some critical (although minor) changes I felt deserved a new build this weekend. Bugfixes/Changes:
I'm also working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away. Thanks for playing!. Fonts!: Hi all, The game has been crashing quite a bit, most of the time when starting a new map or returning to the main menu. I've managed to track it down to an issue with the font loading improperly. I've now changed the default font from Century Schoolbook to good old Times New Roman. It's no longer period appropriate, but at least it won't be causing issues any more. Bugfixes/Changes:
I'm still working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away. Thanks for playing!. New Hotness: Hi all, Implemented a bunch of new things based on suggestions and requests, as well as fixing some rather serious bugs with the underground component of the game. Bugfixes/Changes:
Lastly, because I added a bunch of information to officers that needs to be saved when saving the game, your old/current saves are now broken. Sorry for the inconvenience. Thanks for playing!. Hotfix 5: Hi all, Dealt with a rather serious issue this update, which is why there is such a quick turnaround. Bugfixes/Changes:
Thanks for playing!
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